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Pronunciation |
TEAR-ah-mon |
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Name Origin |
Terrapin |
Family |
Jungle Troopers, Deep Savers |
Type |
Turtle |
Stage |
Rookie |
Attribute |
Data |
Height |
3'6" |
Partner |
Eleanor |
Personality |
In many ways Terramon is a perfect fit for her partner; she’s grouchy, diffucult and doesn’t take kindly to anybody interfering in her business. Including her partner, which causes issues on occasion. While more stubborn and single-minded than outright aggressive, Terramon still prefers to beat a solution out of a problem than attack it with any sort of intelligence or rational thought.
This can lead to problems since, by her own admission, Terramon is not particularly bright or observant, and can become blindly obsessed when she’s chosen a path to take. She can also be quite gullible, and will take any problems that occur incredibly personally, subsequently holding a large guilt complex.
Because of this she holds tightly onto Eleanor and will trust her with her life, and will fight to her fullest potential when she knows she’s fighting for the right reason, and for the right people. When she does, her power is impressive to say the least, as her steadfastness and blunt nature gives her an incredible affinity with the world around her, making her a reliable and driven partner and friend.
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Attacks |
- Marsh Bomb - Terramon spits out a globule of green energy which sticks to her enemy’s skin, spreading out into a mass of algae which constricts and saps energy from the affected area.
- Vice Bite - Terramon bites down on her opponent with her sharp jaws, with enough force to punch through metal.
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Pronunciation |
HATCH-mon |
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Name Origin |
Hatchling, name for baby turtles |
Type |
Slime |
Stage |
Fresh |
Attribute |
None |
Height |
0'6" |
Partner |
Eleanor |
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Pronunciation |
CHELL-oh-mon |
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Name Origin |
Chelonii, the order of reptiles including turtles, tortoises and terrapins |
Family |
Jungle Troopers, Deep Savers |
Type |
Turtle |
Stage |
In-Training |
Attribute |
None |
Height |
0'7" |
Partner |
Eleanor |
Attacks |
- Active Ooze - Chelomon’s pail bubbles violently, releasing pockets of light which make her enemies dizzy.
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Pronunciation |
Chell-EE-dra-mon |
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Name Origin |
Chelydra serpentina, species name for the common snapping turtle |
Family |
Jungle Troopers, Deep Savers |
Type |
Snapper |
Stage |
Champion |
Attribute |
Data |
Height |
10'9" |
Partner |
Eleanor |
Attacks |
- Mangrove Mace - Chelydramon forms a bolus of green energy in her hand, which extends on a rope of waterweed. She then uses this as a wrecking ball to smash her enemies or perform other tasks. If she concentrates or is sufficiently fired up, she can create a weaker bolus in each hand.
- Deadlock Jaw - Chelydramon’s jaws glow white-hot and she clamps down on her opponent with an incredible force. Only she can release her grip once she’s caught hold.
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Pronunciation |
MINN-oh-GAH-may-mon |
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Name Origin |
Minogame, a 10,000 year old turtle in Japanese mythology with a long tail made of seaweed |
Family |
Jungle Troopers, Deep Savers |
Type |
Ancient Reptile |
Stage |
Ultimate |
Attribute |
Data |
Height |
22'5" |
Partner |
Eleanor |
Attacks |
- Primordial Staff - Minogamemon powers up her staff and strikes her opponent between one and five times with the hooked end, planting energy seeds where she strikes. She then hits the ground, releasing the energy and causing trees to grow that spread out and bind and tear apart her opponent where they've been struck. The more times she hits them, the more powerful the attack is, but the more it drains her; a five hit attack will cause her to devolve after its completion.
- Vitality Sphere - Minogamemon strikes her opponent with the webbed end of her staff, encasing them in an orb of light which saps their energy. She can pull this orb away and use it to heal herself or her allies.
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Pronunciation |
CHOOK-wah-mon |
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Name Origin |
Chukwa or Akupara, massive turtle in Hindu mythology which balances the world on its back |
Family |
Jungle Troopers, Deep Savers |
Type |
World-Bearer |
Stage |
Mega |
Attribute |
Data |
Height |
45'6" |
Partner |
Eleanor |
Attacks |
- Madre Terra - Chukwamon spins her globe up to an immense speed and slams it down on her opponents, causing a wave of greenery to spread out with each impact.
- Viridescent Genesis - Chukwamon releases a series of spores which instantly grow into a huge forest of twisting trees and vines, which target, bind, crush and rip apart her enemies.
- Biosphere Crucible - Chukwamon creates a ring of green light around a section of the battleground, and seals it, and anybody within it, in a 'biodome' where she has the terrain advantage. The dome lasts for five minutes, absorbing all energy released within, until it finally explodes with green energy.
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