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Pronunciation |
ARD-mon |
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Name Origin |
Aardvark, medium-sized insectivore native to Africa |
Family |
Nature Spirits |
Type |
Burrower |
Stage |
Rookie |
Attribute |
Data |
Height |
3'8" |
Personality |
One might wonder Aardmon is able to function at all since she is, without a doubt, a walking disaster area. She panics at the slightest issue, is constantly rushing around and flustering around everybody, and her self-esteem and basic common sense all amount to a grand total of zero. That's not to say she isn't trying; on the contrary, she tries far too hard to control every single thing around her, which when you're surrounded by stroppy teenagers and very confused partners, is a near-impossible task.
Her own inadequacies frequently get to her, causing her to be overly apologetic and trying to distance herself from any sort of close relationship. However while her own issues frequently get in her way, she refuses to stop trying to do the right thing. Her role as the driving force of the group is largely down to her own pure and utter stubbornness, which does lead to her getting things 'done', at the very least. Though she can often get herself too involved in the goings-on around her, which can lead to more trouble than when she started.
Being one to solve problems by running towards them flailing your arms about like a windmill doesn't exactly endear one to the role of mentor, but hey, at least Aardmon is trying to fix things. And when the world is as messed-up as it is, honestly, you take what you can get.
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Attacks |
- Sand Lancer - Aardmon whips up a gust of sand from the ground, and forms it into a small weapon such as a dagger or a short spear which she uses to strike her opponent.
- Blunt Claw - Aardmon rushes at her opponent, striking heavy blows at their head with her claws.
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